Sound Design for Video Games & Media
![Name Of The Will (Demo) [SFX, Ambience design]](https://i.ytimg.com/vi/hytihw1dEsA/maxresdefault.jpg)
Name Of The Will (Demo) [SFX, Ambience design]
NAME OF THE WILL (DEMO) (2025)
by Zeitgeist Studio
Genre: Psychological Horror, Story Rich, Mystery, 2D
Role: Sound Designer / FMOD Implementer
Tools: FMOD Studio, Unity
Description: Designed and implemented all environmental and interactive sound effects, including adaptive footstep and reverb systems. Focused on spatial audio and player immersion.

Discover Old D'Hanis - Ambience | Composed by Joyce Lee
Discover Old D'Hanis (2023)
by Saltbox Interactive
Genre: Simulation
Tools: Unity
Description:
Developed atmospheric and narrative soundscape emphasizing realistic experience of exploring Old D' Hanis.

BUFFER OVERFLOW (SFX design reel)
BUFFER OVERFLOW (2025)
by rentonl
Genre: Multiplayer, Parry, Survival, Arcade
- Submission to Lojam x Game Design Society 2025
- Thrilled to win Judges' Choice: Best in Audio
Role: Sound Designer
Tools: Unity
Description: Crafted 8-bit-inspired sound design for a multiplayer arcade survival game, blending nostalgic chiptune tones with crisp, modern feedback for parry, combat, and UI interactions.

Siren Head (SFX & soundscape redesign)
Siren Head (SFX redesign) (2020)
Genre: Horror
Role: Sound Designer
Designed immersive horror soundscapes focused on tension, silence, and spatial contrast. Built dynamic ambiences and creature sounds to heighten fear and unpredictability.

Sunflower Fist Playthrough
Sunflower Fist (2025)
Genre: 1st person, Speedrun, Action
- Submission to Western University's Game Design Society Micro-Jam 2025
- Thrilled to win Judges' Choice: Best in Audio
Role: Sound Designer/ Composer/ Director
Description: Designed lively and lyrical soundscapes blending rhythmic music and whimsical effects to amplify the game’s humor and joyful energy.

木童 Run, Boboboy, Run! - 「第八屆動畫支援計劃」The 8th Animation Support Program
Run, Boboboy, Run! (Animation, 2021)
by 924 STUDIO
Description:
Detailed sound design supporting a narrative world of magic and emotion.
Combined acoustic and synthesized textures to highlight character movement, transformation, and wonder.
Balanced musical storytelling with precise sound editing for cinematic impact.
Tools & Skills
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Middleware: FMOD Studio, Wwise
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Engines: Unity, Unreal Engine
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DAWs: Logic Pro X, Pro Tools (Avid certified), Ableton LIVE, Reaper
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Sound Design: Field recording, Foley, Synthesis, Editing, Mixing, Mastering






![NAME OF THE WILL (DEMO) Daytime Room, Hallway, Lift [SFX & Ambience design]](https://i.ytimg.com/vi/NNB9c_xOv8c/mqdefault.jpg 1x, https://i.ytimg.com/vi/NNB9c_xOv8c/maxresdefault.jpg 2x)
![NAME OF THE WILL (DEMO) Classroom, Lecture Theatre [SFX & Ambience design]](https://i.ytimg.com/vi/BnfD-Jk9HO4/mqdefault.jpg 1x, https://i.ytimg.com/vi/BnfD-Jk9HO4/maxresdefault.jpg 2x)
![NAME OF THE WILL (DEMO) Night Time Trash Room [SFX & Ambience design]](https://i.ytimg.com/vi/pxfvFhTpYns/mqdefault.jpg 1x, https://i.ytimg.com/vi/pxfvFhTpYns/maxresdefault.jpg 2x)